Showing posts with label Small-Medium Group Games. Show all posts
Showing posts with label Small-Medium Group Games. Show all posts

Tuesday, March 5, 2013

Event Activities


Event Activities 

Follow "the Noise"
Group is blindfolded and walked individually to various places in a field. Before being left alone, the person in told in a whisper to “follow the noise”. One person (a facilitator, no blindfold) runs through the field ringing a cowbell off an on (not constantly) but never being caught. In the background a little ways away have another person hammering a nail (evenly, like a clock) but not too loudly. Participants with follow unpredictable cowbell first because it’s louder. They’ll get frustrated they can’t catch it and try to follow the nail hammering noise. (optional addition- when they get close to the hammering, place their hands on a string and tell them to follow it. It winds through a few trees and leads to a group meeting place. ) Once the group gathers, remove blindfolds and talk about what distractions are and how they affect us, can share religious testimonies about following God (constant, like the hammer), etc.

Christmas Caroling
Split up into groups and go Christmas Caroling (at predetermined houses that you have arranged to turn them away). The group is rejected for various good reasons, but nevertheless rejected. At the last house, no one is home, but as they are leaving the garage opens and there is a live manger scene. Share the Christmas story and have refreshments, while understanding a little bit of how it felt to be rejected at so many doors

Mission Impossible
Groups all start at the same location but are each given a different task [such as to go to a certain house and find a tin can in the front yard (at the house of someone participating…don’t trespass!)] The rules are that participants can’t use cars. They must travel in the open, but there are a few cars (prearranged) that they can’t be seen by. They must hide when they see those cars. If spotted by the drivers, the drivers let them know they were seen and keep tabs of how many people on each team they see and how many times they see them. When teams find their first object (tin can) open it to find a second clue/location to go to. Have 3-5 places for them to go to collect clues. Keep track of points-who can do it the fastest without being seen!

Rings & Carnival
Gather the group and give each person the same number of tokens and rings (like key rings) and explain the importance of keeping rings. Have a small carnival (bean bag toss, basketball shooting, etc.) but all things cost tokens and you can win prizes just for attempting, participants can trade rings for tokens, carnival ends and group leaves room. Everyone gives up prizes in the hallway (keep rings) and enters another room and all you have left are the rings you still have and didn’t trade in. Talk about worldly things & the afterlife and what our focus in life should be.

Telephone # Clue Race
Break into teams. Each group is given a different clue to start and must go to that location to find the next clue. At each location there is also a number (along with a location in a phone number). There will be seven locations with numbers and clues that teams must find to form a working phone number. That phone number belongs to one of the facilitators. Once the team discovers the complete phone number they call it and are told where the final meeting place is. First team there wins. Have refreshments, etc.
  • An example of a clue: “Where tiny romans eat” …Little Caesar’s Pizza 
  • An example of the number to find: an 8x11 placed on a job board in the window of the Little Caesar’s with “This is your number…” and a bunch of tabs cut on the bottom (like you’d find for an apartment for rent or job listing, etc.) with “_ _ _ - 5_ _ _” on it. (NOTE: most teams will be finding clues and numbers in random order, so you must mark where in the phone number the number falls!)







Friday, March 1, 2013

Small/Medium Group Games: WITH SUPPLIES



Games with Supplies:

Sink it!
Supplies: A roll of pennies, tin foil, a plastic tub (about 1.5-2’ wide), water
Each player gets two 1’ pieces of tin foil to make a boat. The boat cannot be partially or fully enclosed. Place one boat in the tub of water. Players take turns, throwing two pennies each turn, trying to sink the boat. The boat that takes the most pennies to sink wins! You can make a rule that pennies must be tossed, not thrown.

Balloon Rockets
Supplies: one balloon per player, one straight straw per player, tape, 1-2 long strings (yarn)
Have each player create a rocket by inflating a balloon (but don’t tie it!) and taping the straw onto the side of the balloon. Tape the two strings up across the room, leaving one end accessible to put on and remove balloons. Have two players race or see whose rocket goes the furthest by threading the string through the straw, then when told, releasing them letting the air propel the balloon down the string.

Paper Airplane Mayhem
Supplies: paper for an airplane for each player (no tape!), one large tarp with about 12 holes the size of a cereal bowl cut into it (write a value next to each hole for a number of points)
Players each make a paper airplane and take turns trying to get their airplane through the holes in the tarp. When the plane goes through, the player gets the corresponding amount of points. You can hold the tarp or tape it in a large entryway or from the ceiling.

Team Yogurt
Supplies: One container yogurt for each pair, one spoon per pair, one ruler per pair, one blindfold per pair
Tape a spoon on the end of a ruler for each pair. Team members sit across the table from each other. One player is blindfolded. The blindfolded player feeds the yogurt to the other player, who holds the yogurt container and can tilt it, although it must sty on the table. First team to finish the yogurt wins.

Ping Pong Clipboard
Supplies: One clipboard per pair with a 4-5’ string attached to the top, 25 ping pong balls per pair, one small bucket per pair
Each pair has a minute to try to get as many ping pong balls as they can into the bucket. However, players must bounce the balls off the clipboard, hanging around the other player’s neck (standing above the bucket). Players cannot touch the clipboards.

Shaving Cream & Cheese Puffs
Supplies: shaving cream, one bag of cheese puffballs
Players get into pairs. One person in the pair must put shaving cream on the other’s face. Make two marks on the floor 6-8 feet apart. The players stand behind the marks and cannot cross over. The person with not shaving cream is allowed 6 cheese balls. They must throw them at the person with the shaving cream on their face and see how many they can get to stick to the shaving cream. The team with the most stuck to the shaving cream wins.

Pencil Elevator
Supplies: two pencils taped together (per player), long strings attached to the end of the pencils, M&M’s
Each player places the pencils hanging in front of their chest by draping the strings up and over their ears. Players must balance three M&M’s on the pencils while they raise the pencils to their mouth and try to eat them. No touching the pencils or anything but the end of the strings, and they can’t fall or you must start over!

Bad Manners Dinner
Supplies: food and plates/bowls (no utensils!)
The idea is to eat an entire meal with no utensils, not even serving utensils. Good foods for this are mashed potatoes, peas, pasta, etc. Things that are possible to eat with your hand but end up being pretty messy are fun!

Jenga Questions
Supplies: Jenga blocks or stackable wooden blocks like them
Before playing, write an opinion or get to know you question on each Jenga block. Or you can put a sticker on each block that indicates a corresponding question on a list. Create the Jenga tower and play the game normally, but when players pull out a block, have players answer the corresponding question for that block.

Cat & Mouse
Supplies: twine, small wooden bead or balls (about ½-1”), metal pot lid (not glass)
Make a mouse for each player by tying 1.5-2 feet of twine onto the wooden bead. Place all wooden beads in the middle of the circle and players hold on to the end of their string. One player holds a pan lid at least 1.5 feet above the beads. The player holding the lid must suddenly put the lid on the ground and trap the beads, or mice, but the players try to pull their string to get their mouse out before being trapped. The player holding the lid can twitch and make players think they are dropping the lid, but if a player pulls their bead out and it was a fake, they are out for the round. Once caught, the player is out. Last player in that doesn’t get caught by the lid wins.

Floating Penny
Supplies: medium sized cup, napkin, rubber band, penny, one toothpick for each player
Fill the cup almost to the top with water. Place the napkin (unfolded to one layer) over the cup and secure with the rubber band. Place the penny in the middle. You don’t want the water to touch the napkin, but to be close under it. Players take turns stabbing the napkin with the toothpick and trying to keep the penny from falling in the water on your turn.

Memory Tray
Supplies: large tray, objects for the tray, papers/pencils
Pick a subject like foods you would eat or crave. Lay them all in a tray for viewers to see and have participants pass tray around. Remove tray from sight and have participant’s list what was on tray. The person that lists the most objects is the winner. You can give extra points or break ties by asking specific questions like what flavor sucker and so on.

Penny Hose
Supplies: 1-2 pair pantyhose, 4 pennies or nickels
Two pennies are placed in the ends of the legs of a pair of pantyhose. Using only their hands, players must inch their way down the legs to retrieve the pennies and pull them out. Each arm must work independently and the player cannot use one hand to stretch or hold the hose for the other.  The first one to retrieve the pennies wins, or you can time people for the fastest time!

Paper Dragon
Supplies: Two rolls of crepe paper per player
Each player holds one roll in each hand. When the game begins, player must unroll the entire rolls of crepe paper without using any other body part or item to assist. Person with the best time wins.

Elephant March
Supplies: 6-8 water bottles (unopened), one pair pantyhose, one baseball or large orange
6-8 unopened water bottles are placed in two parallel rows on the ground, precisely eight feet apart. The contestant must wear a standard pair of pantyhose over the head, with a baseball (or orange) placed inside the end of one leg. Keeping one foot on each side of the centerline, the player must swing back and forth using the momentum of the baseball to knock down all the bottles.

Blown Over
Supplies: 7 Plastic picnic cups, one balloon (not inflated) per player
Line the cups up on a counter top (cut right side up for the first round and upside down for a harder challenge). One at a time, players must inflate their balloon over and over and let the air escape from it to try and knock over the cups. The person who does it the fastest, or the person who knocks over the most in a minute wins.

Mystery Dinner
Supplies: Food, utensils, servings dishes
Create a menu with 3-5 courses (single items, see below). Also create a list of the same number of each: servings dishes, utensils, and beverages (if you pick four courses, pick at least four servings dishes, four utensils, etc.). Assign random words to each of the things on your list, such as “tree” or “waterfall” or something unrelated like that. The menu should have the courses listed, each with four separate sections (one line for food, one line for utensil, one for serving dish, one for beverage).
Example of one course:
Course 1: tree, waterfall, blanket, heart
                      Ring, pillow, napkin, globe
                     Orchid, purse, racecar, chair
                     Picture, notebook, lamp, curtain
Give each guest a menu. Direct them to circle one thing on each line of each course. Then serve them the food they ordered, but on the serving dish they indicated, with the utensil they circled, with the beverage they ordered. With the code words assigned beforehand, this means someone may order mashed potatoes, served in a cup, eaten with a toothpick, and a drink of milk (use small glasses since they’ll have multiple beverages!).
Some ideas for courses:
-Mashed potatoes, Jello, salad, dessert, spaghetti, macaroni, other pastas, cooked veggies, such as peas, carrots, etc., stir-fry, (foods that you can eat with your hand if necessary, but pretty messy are good!)
Ideas for utensils:
                  -Toothpick, baby spoon, knife, spatula, tongs, etc.
Some ideas for servings dishes:
                  -Plate, napkin, 9x13 or baking sheet, mixing bowl, baby food jar, etc.
Some ideas for beverages:
                  -Water, milk, juices, carbonated beverages, v8, etc.
-You can also assign different vessels for different beverages, for example, if they pick soda it might be served in a baby food jar, or water served in a bowl, or milk served in a baby bottle, etc.

String Spider Web
Supplies: long rope (the longer, the more intricate the web is), poles or something similar to a soccer goal
Set Up: Secure poles (two vertical one horizontal) similar to a soccer goal. Wind the rope around poles and itself to create a spider web-like pattern. The holes should be from 1 ft. squared to 2 ½ ft. squared.
Have the group stand on one side of the “web”. They must work together to get everybody over to the other side through the net but they cannot touch the net or poles at all. Touching any part requires starting over.

Ice Cream Sculptures
Supplies: one rectangular carton of ice cream per team, spoons and a knife per team
Each team is given a time limit, maybe 10 minutes (too long and the ice cream melts!), to create a sculpture with their brick of ice cream. Make sure beforehand that the ice cream is frozen hard. You can also have sprinkles or other things to add to their sculptures. Do this outside or on tarps/plastic!

Blind Minefield
Supplies: small toys or items similar to the McDonald’s ball pit balls (about 50-150, depending on size of room), 4 blindfolds
Set Up: Place the items on the floor spaced out throughout the room. Leave two ends of the room free of items (possibly place a rope marking the edge of the “minefield” and the unobstructed ends.) Two of the blindfolds (one of each color) are placed in the middle or in a random spot in the middle of the minefield.
Divide players into two teams. One player is chosen from each team to be blindfolded. Only the blindfolded player is allowed to cross into the minefield. The team must direct each step of the blindfolded player to reach the blindfold in the middle of the minefield. If the blindfolded player touches any of the items in the minefield they must return to the side and begin again. Once a team has the blindfold they must get their teammate back out of the minefield without touching any objects. If they do touch, the blindfold is returned and they begin again. The first team to retrieve the blindfold wins.

Go Gum
Supplies: 1-2 packs of gum, at least two sets of garden gloves
Set up teams of five. Each team will receive one pair of new garden gloves and one pack of gum (5 pieces per pack). On go, the first person in each team is to put on the garden gloves, open the package of gum, pull out a piece, unwrap it, chew it, and then pass the gloves to the next person. The first team to complete the task wins. You can choose to have two packs of gum per team so that they would have to go around twice.

Video/Photo Scavenger Hunt
Supplies: cameras (video) for each team, a list of items
Each team gets a camera and a list of items or activities, each with point values. These activities may include acts of service, ordering one fry at a fast food restaurant-3 pts., or similar tasks. The teams then have an hour to go do as many things on the list as they can, but in get credit the tasks must me filmed or photographed. The team that returns on time (each minute late is a 2 point deduction) with the most points for activities documented wins.

Candy bar doubles
Supplies: large chocolate bar (such as Symphony or Hershey), oven mitts or bulky winter gloves, two knives (not sharp), two dice
Players in a circle take turns rolling the dice. When someone gets doubles, they put on the gloves and try to cut the candy bar (start with wrapper on) until the next person gets doubles and they have to hand over the supplies. They can eat whatever pieces they get off of the bar. You have to cut off one section at a time and can’t use your teeth or anything besides the knives.
VARIATION: Use a bowl of M&M’s and people must try to lift M&M’s out of a mixing bowl with the knives while wearing the gloves/oven mitts.
VARIATION: Use a Candy Ball (wrap a jingle bell in bubble wrap, then attach mini candies to the ball using industrial plastic wrap wrapped around and around to form a ball about 1’ in diameter) and players must unwrap the ball with gloves on to get the candy

Ante Up
Size of Group: 3-15
Supplies: a jar of pennies (about 25 per person and 100 more for the "pot"), questions written on index cards beforehand
Players sit around a table. Each has 25 pennies placed in front of him/her. The "pot" of pennies is placed in the middle. Each player takes turns reading a card and following the directions on it. Each card tells the reader to either give or take a penny. The player with the most pennies at the end "wins", but this is also just a fun socializing game and is good for icebreakers too.
Some sample cards would be:
If you have ever been to Hawaii take a penny from the pot, If you are wearing eyeglasses give a penny to the person on your right, If you like ice cream, give a penny to each person sitting at the table, If you know how to text T9 take a penny from the person across form you at the table, If your favorite color is blue, give a penny to the pot, You can say hello in another language, do so, then take a penny from the pot, Shake hands with the person on your right and give him a penny, If you have ever been on a boat take a penny from the pot, Whistle Mary Had a Little Lamb then give a penny to a person wearing red, etc. Etc. Etc.

Candy bar Game
Supplies: 15 or so candy bars, depending on group size.
Have a list of questions ready to read to the group (see below). When someone has done the thing you read, they can take a candy bar. They can take one from the middle or from someone else, but candy bars can only change hands three times, and can’t change hands two questions in a row. Have more questions than candy bars so people can steal even once the bars are gone from the middle.
Example questions:
-Have gone SCUBA diving, wear contacts, have a hole in your sock, have had an ear infection, never got chicken pox, allergic to a food, been out of the country, eaten baby corn, etc.


Small/Medium Group Games: SOME SUPPLIES


Only a Few Supplies Needed:
(Paper or 1 other simple item)

Thimble Game
Supplies: thimble, water
A topic is chosen (such as colors, desserts, states, etc.) The “it” person stand in the middle of the circle with a small capsule of water (bottle top) and silently chooses and item from the category. People take turns guessing an item form the chosen category while the “it” person holds the water in front of the guessing person’s face. If the person does not guess what the “it” person chose, the "it" person moves to the next player and play continues in a circle. If the person correctly chooses what the “it” person chose, the water is thrown in their face, and they become the next “it” person and a new category is chosen for the next round. It's fun to watch people's apprehension in guessing, afraid to get the answer right!

Clothespin Attack
Supplies: 5 clothespins per person
Players begin with five clothespins stuck to their clothes. They spread out in a room, and when the game begins, players must try to steal the other players’ clothespins without theirs being stolen. Once stolen, players cannot put them back on their clothes. Once all yours are gone, you’re out.  Make sure people only put them in safely touchable places!

Couches: Who’s on my team?
Supplies: slips of paper, chairs (one extra)
Write each player’s name on one paper and mix papers up. Divide into two teams. Each player picks a slip and uses the new name on paper. The player with the empty chair on their right calls a name of a person in the group. Person with that new name moves to that seat. Each team tries to get their team to occupy all seats on a couch or 3 specific chairs (number may be changed). When a team wins, change names and play again, trying to keep all the new names straight again!

Charades
Supplies: paper slips
Players write down a person, thing or action on each paper. Mix papers, divide into two teams, and act out during a time limit as many as possible with own team guessing. Alternate between teams and total points at the end.

Reverse Charades
Supplies: paper slips (or cards from Apples to Apples or Who-What-Where)
If using paper slips, each player writes down a noun or verb on each of three slips. Split players into two teams. For a turn, pick one player on the team to guess, then the rest of the team has to silently act out as many cards or papers as they can in a minute.

Human Twister
Supplies: keys or small item, chairs for all but one person
One person stand and calls another up, new person grabs 1st person’s hand in any position/direction, then calls another up…create a big mess of people, try to be tangled, first person is holding keys, when drops them everyone runs for chair, one less chair, person left without chair begins next.

Banana Pass
People: teams of 5-10
Supplies: bananas, at least 1 per team
Players lie down on the grass, head to toe in a straight line with each person’s toes about ½ foot away from the next teammate’s head. When the game begins (start at end with people's feet), the first people in line grab hold of the banana with their feet and pass it over their heads to the next person’s feet. The next person receives the banana with his or her feet and passes again until the entire team is done. When the banana has been passed to the last person, this person must peel the banana and eat it (this part can be optional!). After eating it, the person then must run back to the starting line, finishing the race for the team.

Newspaper Chase
Supplies: rolled newspaper
Pick a theme (such as cereals, candies, or cities) and everyone picks a name, word, etc. with that theme. One person is in middle of circle. One person says another’s name or word; that person must say their own name and someone else’s to pass it. Person in middle must hit person who has said own word but not another’s word with rolled up newspaper. When caught, person goes in middle.

3-Legged
*Race (tie 2-3 people’s feet together for relay races)
*Sport (tie 2 people’s feet together for soccer or sport)
*Eat (tie 2 people’s arms together for a meal)

What If…
Supplies: two slips of paper and a pencil per player
Players write down one “What if…” question and the answer in a “Then…” statement. Papers are mixed separately and pulled out to answer “What if” questions

Oink Piggy Oink
Supplies: rolled newspaper or stick, blindfold
Group in circle, one person in middle blindfolded with newspaper. Middle person spins and point at one in circle and says: Oink Piggy Oink. That person must make a pig noise and the person in the middle guesses who made it. If right, person who made noise is in middle. If wrong, person in middle must retry.

Mafia
Supplies: one slip of paper per player, or playing cards (one per player)
Label slips: 2 mafia, 2 detectives, one head detective, rest are civilians or use cards (king is mafia, two aces are detectives, joker is detective, etc.). Head detective instructs all to close eyes. Mafia open eyes and point to victim. Close eyes. Detectives open eyes, point to inquire if person is mafia, head detective shakes head yes or no. Close eyes. All open eyes and victim is dead (disclose who): disclose role-no more speaking during game if you’re dead! People vote to accuse and kill someone. Continue another round. When both Mafia are dead the detectives win. When both detectives are dead the mafia win.

3-Round Name Game
Supplies: 3 slips paper per player
Each player puts a name on each of their papers (famous, person playing, fiction, any…). All names mixed together. Split into two teams and sit alternating in circle. Round 1: each player has 20 sec. To describe as many names they pull out al possible. Round 2: each player has 30 seconds to only say one word about the name for team to guess. No second word at all. Round 3: each player acts out as many names as possible. Record player totals each round for a team total at the end.

Character Guessing: Who am I?
Supplies: slips of paper, tape
One person writes names of movie characters or famous people beforehand on papers (you can do a theme, such as a particular movie, or cartoons, or Disney, etc.). Tape a name to a player’s back or forehead and have them guess by asking other players at the same time they try to figure out their own name. Once they guess theirs, they can get another one put on their back and try again.

How Many
Supplies: paper and pen per player
Sit in circle. Each player takes a turn asking a question about if people have done something or not (kissed, flown in a plane, eaten raw meat, etc.…). Each player writes down if they have-yes or no- and then a number of how many people they think will say “yes”. Everyone reads their answer; count number of “yes” answers. If you guessed the number right you get a point. Player with most points at end wins.

Chubby Bunny
Supplies: large or small marshmallows
One player goes at a time. Player must put one marshmallow in their mouth and say “chubby bunny”. Add another marshmallow and do the same. Players compete to see who can put the most marshmallows in and still be able to say “chubby bunny”.

Nose-Tape Game
Supplies: a roll of masking tape
Give each player a 4-inch strip of tape. Instruct them to connect the ends, sticky side out. Place the tape securely on the end of their noses. One the count of three pair up and face each other. Lean to touch pieces of tape and pull away. The person who ends up with both pieces of tape wins and the other is out. Pair up with remaining players. Repeat. Pair up and repeat for another round until only one player has all of the pieces of tape stuck to their nose. That player wins.

Tootsie Roll/Skittle Game
Supplies: a package of Skittles or Tootsie Rolls, piece of paper
Draw a grid or design with approx. 30-50 boxes in it. If using Tootsie Rolls, cut into 3 pieces. Place one candy of either skittles or tootsie roll in each box. One player leaves the room while players decide on one box. The player returns and begins to put the candies in their mouth one by one. The player cannot chew the candies but must keep them in their mouth. They must continue to put them in their mouth until they pick the one that the other players chose. When they choose the square that was picked, the board is refilled and the next player takes a turn. The first player may not chew the candy in their mouth until the player after them chooses the right square.

Don’t eat Pete
Supplies: one bag M&M’s, piece of paper
Draw a grid of 9-12 squares one the paper. Put an M&M in each square. One player leaves the room. The remaining players choose one square as “Pete”. The player returns and begins to slowly eat the candies one by one. When they pick up “Pete” the other players yell “Don’t eat Pete!” Each player takes a turn and the player who eats the most M&M’s without eating Pete wins.

Laser Obstacle Course
Supplies: Crepe paper, tape
Set up: Tape pieces of crepe paper across a hallway to create a challenging obstacle to get through the hallway without touching the crepe paper, at various directions and angles (think of a laser beam security system at a museum or something!)
Players must get through the hallway without touching the crepe paper (or walls if you want to include that). Players should need to go over and under the crepe paper. If players touch the paper they must start at the beginning again. You can time people to see who gets the best time.

Skittle Bowling
Supplies: bag of skittles (at a bowling alley)
While bowling, make people pick a skittle before each time they bowl. Assign a method of bowling to each color, so people have to bowl a weird way every time! It makes people who aren’t good at bowling enjoy it as well.
Ideas for ways to bowl:
Granny style (through legs), opposite hand, backwards, Fred Flinstone style, etc.

Balloon Foot Game
Supplies: one round balloon per person, and one small string to go around ankle
Each player ties a blown up balloon around their left ankle with a string. When the game begins, players try to pop everyone else’s balloon. Last player with a blown up balloon wins.

Face the Cookie
Supplies: Oreo Cookies
Each player lies down and places an Oreo on his or her forehead. When the game begins, players must try to move the cookie down their face and into their mouth to eat it, but you can’t use your hands! If it falls of you must put it on your forehead and start over. First one to get the whole cookie in his or her mouth wins.

Noodling Around
Supplies: Spaghetti noodles and penne noodles, uncooked
Each player stands next to a counter with three penne pasta in front of them and holding a spaghetti noodle. When the game begins, each player puts the spaghetti noodle in his or her mouth. The first one to get all three penne on the spaghetti noodle wins. No hands and no using anything else (wall, another item, etc.).
VARIATION: Time players for a minute and player with the most penne on the spaghetti noodle after a minute wins.

Saltine Whistle
Supplies: saltine crackers
Each player gets four saltine crackers (number may vary). At the same time, players must eat the crackers and the first one to be able to whistle wins the round.