No Supplies Necessary:
(except possibly chairs)
Mirror Image
Players
pair up and stand across from each other, about 2 feet apart. One person makes
movements and the other player must mimic them as close as they can so it looks
like a mirror. Switch roles.
Ninja
People: 5-10
Players
stand in a close circle. To begin, have everyone take a giant step backwards
and strike a ninja pose. Play begins with one player and goes around the circle.
The object is to touch another person’s hand without your own hand being
touched. On your turn, you are allowed to make one smooth and sudden movement
to try and get someone’s hand. If you are the one they are after, you can make
one movement to get your hand away. If you move accidentally but the person
wasn’t after your hand, that arm is out and you must put it behind your back.
When both your arms are out, you are out. You also lose an arm if your hand is
touched by another player. Turns can go quickly, so if you go after your
neighbor with one swift move but miss, they can come right back and get your
hand!
Storytelling Q & A
Send
on person out of the room. Tell them that one player is going to tell a story
about them, and then they will come back to guess what story it is. No story is
actually told. When the player comes back in they ask yes or no questions.
Questions ending with a vowel are “yes” answers, ending in a consonant are “no”
answers, and ending in a “y” are “maybe” answers. Person will end up making up
their own story using the answers given.
General Knowledge
Decide
on a topic (such as fruits, cars, sports, etc.). Players must list something
that fits into that category that has not been previously said by another
player. Play continues in a circle at a constant beat or speed until a player
messes up or cannot think of another one. A player has three strikes before
being out of the game. After one person messes up, a new topic is chosen and
play continues.
Signs
People: 7+
*Individual Signs
Everyone
picks own sign. One person is “it” in the middle. They close their eyes while
the sign is passed three or more times. Pass the sign by doing your own (“accepting”)
and then someone else’s (“passing”) and so on, person in middle tries to catch
person with sign at that time. The sign remains with the person who has
accepted it until the next person accepts it by doing his or her own sign.
*Group Signs
One
person designated as leader, another in middle, group starts doing motion, then
changes according to leader. Middle person tries to catch who the leader is.
Song-a-thon
Choose
a random word to start with (such as dance, live, run, etc.). Players must race
to come up with a song with that word in its lyrics. Once a song is thought of,
the player must sing the line with the word to win the point. The player who
won then picks a new and different word from the song just sung, and play continues
in a similar pattern.
1-2-3 Look!
Stand
in a circle. Look down and count to three as a group. On “3” all players look
up directly at another player. If two players are looking at each other they
are out. Last players left in win.
Finger Wrestling
People: 2
Players
stand facing each other and hold up hand and interlock as if arm wrestling.
Point index finger out and attempt to touch the other person above their
playing arm elbow. Players may move or remain stationary with feet. Players may
play on land or in a pool.
Ha-Ha
Teams
competing lay down side by side on floor or ground. The first person lays back
of hand on next persons stomach and that person lays back of hand on the
stomach of the next to him and so on. The first person in line is to laugh one
HA. The next person in line is to laugh HA HA (two times). The third person is
HA HA HA. And so on. Any person that breaks out into a giggle is out of the
game and must get up and the hole is filled in. The last one to giggle wins.
Hands Knockdown
People: 2
Players
stand one foot apart, facing each other. Hold hands in front of body, palm
facing other player. Players attempt to make other player move feet by hitting
their hands. First one to move loses.
Doctor / Human Knot
People: 4-8
Stand
in circle and put hands in middle. Randomly grab two other hands and, try to
untwist as a group.
Reversing Hand Game
Lay
on stomachs in a circle, facing in, put left hand under person on left’s right
hand, right hand over person on right’s left hand, hands form inner circle.
Start by having one person hit the floor and continue around inner circle.
Double slap by one person means reverse. If hand slaps or moves out of order
take that hand out.
Snorting Game
Everyone
sit in a circle, no showing teeth. One person snorts at person next to them,
that person can snort in same direction and snort continues to be passed in the
same direction, or snort back and the direction reverses. When teeth are shown
at all, person is out.
Vroom/Errt
Players
in circle, one person must “vroom” at the person next to them, person can
“vroom” in same direction or “errt” back at person, when you “vroom” or “errt”
in the wrong direction, you are out.
Animal Noises
Players
sit in circle, one person in middle. Middle person closes eyes while players
switch seats. With eyes closed thy point to a seat and name an animal. Player
sitting must make that noise twice while middle person tries tog uses who it
is. If correct, person sitting is in middle. If incorrect, players switch and
middle person points again with new animal.
I’ve Never…
Players
hold ten fingers up. Each person says something they have never done, if you
have done it, put a finger down. Person with the most fingers left wins.
Animal Signs
Players
sit in circle. Assign a top chair and a bottom chair. Assign animals to each
chair by descending down the food chain beginning with the top chair. Sign
accompany the animals. Top chair begins by doing another animal sign. That
person does their own sign and then passes it by doing another sign. Player to
mess up moves to bottom chair and other players move up. Signs stay with the
original chair it was assigned to. Goal is to be in the top chair.
Categories
*Pool
One
person stands on edge of pool, others in pool touching edge. “It” player
decides category, players in pool choose item under category. “It” player names
items. When item is called player must swim to other side of pool without being
tagged by “It” player. Player jumping in to catch people may not dive in. “It”
player can only turn around three times per round.
*Slap Circle
Choose
category and start some type of slapping rhythm. Go in circle and player must
name item under that category according to rhythm. When a player misses a beat,
they are out.
Examples
of categories: cereals, candies, movies, states, cousins, flowers, colors, etc.
Ghost in the Graveyard
One
player is “It”, counts to 3 while other players freeze. Players try to move
while “It” player not looking. If caught moving, person is “It”.
Follow the Judge to Court
Players
line up in line and person in front leads around a house or other large space.
Players in line try to leave line and rejoin without being caught by person in
front. If caught, person is new leader of line.
Mother May I
Choose
one person to be the mother first. Line everyone up along one line or wall of a
room. Send the “mother” to the opposite wall or line (5-15 m away).
Participants ask the “mother” one at a time if they may make certain moves to
be the first to reach the other side (take 4 steps, jump 3 times, do a
somersault...). The first person to reach the other side wins and becomes the
“mother” for the next round.
Slap Progression
Two
players face each other. Pattern: clap, right hand, clap, left hand, clap, both
hands, clap. Progressively build up in number. Lap slap between round numbers.
(Ex. LS, C, RH-1, C, LS, C, Rh-1, C, LH-2, C, LS…) All multiples of three will
be with both hands, all multiples of three minus one will be left hand, all
multiples of three plus one will be right hand.
Murder in the Dark (hand squeezing)
Designate
one player as detective. All others sit in close circle and close eyes.
Detective walks around and touches a player on the head to designate a
murderer. All open eyes. Murderer must start hand squeezing to neighbor on one
side. Squeeze a certain number of times. Person squeezed squeezes next person
one less time. Person squeezed once must scream and die. People try to
determine who murderer is. If right, murderer is out. If wrong, pick new
murderer and continue.