No Supplies
Necessary:
(Except possibly chairs)
Winking Game
People: 10+
Supplies: chairs for half
the number of people
Make
one circle of chairs with half of the people sitting and half standing behind a chair. there is one
empty chair with person behind it. People standing behind must look down and keep hands to their sides. Person with
empty chair winks at a person sitting in the circle. The winked at person must get away
from person behind who tries to keep them in the chair (tries to grab shoulders once they see the person move). If person gets away,
person standing winks at someone else. If person does not get away, first winker
goes again. After playing for a little, switch the group standing and the group sitting.
Fluid Chair
Supplies: one chair for
every person
Create
a tight circle of chairs. One person
stands in middle, leaving a vacant chair.
The person in the middle tries to sit in the "vacant chair"
but other people keep switching into the vacant chair, making the gap move.
Evolution
All
players begin as “eggs”, squatting on the ground and moving squatted down. Each
player finds another “egg” and does “rock, paper, scissors” once. Whoever wins
becomes a “chicken” and stands up a little bit and flaps their arms as wings.
As a “chicken”, the player must find another chicken to do “rock, paper,
scissors” with. Winner of that becomes a dinosaur and must walk almost standing
with their arms pulled in but their hands like a T-rex (two fingers out,
curved). They must find another t-rex and do “rock, paper, scissors”. Winner
becomes a human and goes to the sidelines as a winner. The loser of each “rock,
paper, scissors” steps back down to the next lowest animal form and must win a “rock,
paper, scissors” battle at that level to advance again. The goal is to get
everyone to human form.
Agree or Disagree
People: 10+
Create
a list of statements to use (about 20). Use a large room with accessible
corners, or a large area with four marked areas. Label the corners/areas as
“Strongly Agree” “Somewhat Agree” “Somewhat Disagree” and “Strongly Agree”.
Have all participants gather in the center of the room. As you read a list of
statements, the players must move to the area or corner corresponding to
whether they agree or disagree. There is no area that is neutral, so people
must make decisions!
Statement
topic examples: “I want to go to Europe”, “Breakfast is my favorite meal”, “I
don’t like orange”, “If I had the change I’d skydive”, etc. You can get into
more controversial things depending on the group, or you can use it as a get to
know you game.
Do You Love Your Neighbor
Supplies: chairs for all or
all but one person
Chairs
in circle, one person in middle; asks one person if they love their neighbor,
if they say yes neighbors switch sides, person in middle tries to sit down. If
they say “no”, they must then say “but I love everyone ____(wearing a
certain color, has a pet, wears glasses, etc.)____” and everybody who fits
that category jumps up and find a new seat at least two chairs away. In the
chaos, the middle person tries to find a seat and the person left without a
chair is the next person in the middle.
Pirate’s Chest
Players
must think of words beginning with all the letters of the alphabet. Players sit
in a circle and all say, “Up in the attic is a pirate’s chest. In that chest
there is a ________” Each player in turn has to give a word beginning with “A”
until one player fails to give a word with the beat. The next round players
must all give a word beginning with “B” and so on. The player that misses the
word may be given a letter to spell a word (“G-O-L-D”) or may be out of the
game.
Have You Ever
Supplies: chairs for all
players
*Lap Circle
Take
turns saying something you’ve done, everyone who has done it move one chair to
right or sit on lap if person ahead didn’t move, goal to get back to original
chair
*Switch Chairs
Person
in middle says something they’ve done, if you have too, switch chairs with
another person, cannot move to seat beside you, person left without chair is in
middle.
Animal noise guess game
Players
sit in circle, one person in middle. Middle person closes eyes while players
switch seats. With eyes closed thy point to a seat and name an animal. Player
sitting must make that noise twice while middle person tries tog uses who it
is. If correct, person sitting is in middle. If incorrect, players in the
circle switch seats and middle person points again with new animal.
Missionary Tag
Get
in pairs. Stand in a circle spaced out a little between each pair or lay on stomach on ground. Two people begin as "it"... one chase, the other runs. The person running must attach to another pair by hooking arms with one of the players. The person in pair that didn't link arms with the person (not next
to new person) must run from person who is chasing. If runner is tagged, switch runner and chaser.
Telephone
Player
at one end of players tells person next to them a phrase. Phrase is passed down
line until end. End person says phrase aloud to notice change in words from
original phrase. Phrase may not be repeated to someone as it is passed.
Community Chair
All
players stand in a circle, facing the same direction. Tell players to take a
step in so the circle is very tight. Tell players to slowly sit down. If people
completely trust, everyone should be able to sit and balance on the person
behind them.